I feel fantastic!
Anonymous

have you ever felt as good as how you do right now?

How to get on the roof of the museum? also fantastic game. i may make a game aswell.
Anonymous

go through the blue mouth, and then back up and go into it again after it teleports you to the museum

Check out this actually awesome trailer for the Fantastic Game.

easter egg things: I found a a white ? cube in the spot of the 1973 cube that spawns when you start the game but goes away when you get close. A weird song plays when you stay ontop of the largest cube cube in the main area. There's a weird picture underneath the area with the rotated rainbow cubes. And I found a moon near the art gallery in the second area.

That’s a pretty good run down of the easter eggs in the game. The China Cube and the Other Massive Easter Egg Nobody Will Ever Find are both random chance things, so don’t worry too much about finding them unless you love restarting the game over and over.

Someone asked me for a game thing. Here’s game thing

Someone asked me for a game thing. Here’s game thing

kafeiaizawa:

fantastic usa

kafeiaizawa:

fantastic usa

Hey i think i found a secret thing where i was hanging arounf the fantastic sphere area and a black square flew over me

CHINA CUBE

I've been playing this game ever since it came out!!! And I was never able to figure out what lock/unlock cursor means. 1. How retarded am I, objectively speaking? 2. What DOES it mean?
Anonymous

It makes it so that the mouse doesn’t leave the window if you play in windowed mode.

I bet you prolly play fullscreen.

So it’s understandable.

What I’m more answering this for is to say thanks for playing it ‘since it came out’. That’s great. You’re great. Maybe you’ll find the last secret nobody else has found!

just so everyone knows, i’m not dead! but i have a job now, so I am spending a lot of time at work and then when I get home I usually want to relax, so progress has been slow on anything unity-related.

there is always a nagging feeling in the back of my head that I want to keep working on my games, though, and the time WILL come when you see a new release from me. I have things broiling that I think will be really.

Yeah!

How did you get the player to teleport? And how did you get the player to teleport so well?
Anonymous

var pos1 = 0;
var pos2 = 0;
var pos3 = 0;

var rot1 = 0;
var rot2 = 0;
var rot3 = 0;

function OnTriggerEnter (other : Collider) {
//play audoclip if there is one
if (audio.clip.length >=0) {
audio.Play();
// Wait for the audio to have finished
yield WaitForSeconds (audio.clip.length);
}
//teleport to designated position
other.transform.position = Vector3(pos1, pos2, pos3);
other.transform.eulerAngles = Vector3(rot1, rot2, rot3);
}

put in an object with its collision set as a trigger (generally invisible in the final product)

you can fill in the positions and rotations manually by moving your player character object to where you want the teleport to be, then copying and pasting the location/rotation of the player into the trigger and moving it back to the normal spot

the position/rotation variables will show up in the trigger’s info on the right side when you put the script in, so edit them there, not in the script itself, so you can have multiple with the same script